Cartoon illustration of the Play Scrabble game

Play Scrabble

Play a free 15 by 15 crossword tile game with seven-tile racks, premium squares, familiar English letter values, solo play, four AI levels, and local two-player mode.

SCRABBLE is a trademark of Hasbro in the United States and Canada and of Mattel affiliates elsewhere. This independent Wordmap game is not affiliated with, sponsored by, or endorsed by those companies.

697 reviewed playable words Checked against this game's rule
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Round1

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How to play Scrabble

  • Choose solo play, Easy through Expert computer play, or a local two-player match.
  • Draw seven tiles and place a word across or down. The opening word must cover the center star.
  • Connect later words to the board and make sure every new cross-word appears in the disclosed Wordmap word bank.
  • Use letter and word premium squares on the turn they are covered. Playing all seven rack tiles adds 50 points.
  • Shuffle, exchange, pass, or undo before submitting. Final rack values are deducted when the match ends.

How Wordmap crossword tile game checks a move

Wordmap checks one connected horizontal or vertical placement at a time, validates the main word and every cross-word against a finite disclosed bank, scores newly covered premium squares once, and adds 50 points when seven rack tiles are used. The tile quantities and point values follow familiar English-language rules, while the premium layout, interface, code, and word bank are Wordmap originals. Computer levels select from legal generated moves at different strengths. Two-player mode is private-turn pass-and-play on one device.

Practice focus: Vocabulary, rack management, board planning, and crossword scoring.

Rules reference: Hasbro's published board-game instructions. This source supports the rules comparison and does not imply affiliation.

Rack and board strategy

Compare several rack words before placing the first tile. A short play can be stronger when it reaches a premium square, opens a productive lane, or preserves a balanced mix of vowels and consonants. Before submitting, inspect every new perpendicular word because one invalid cross-word rejects the complete move. Before placing, test every rack candidate against the actual open lanes. Compare its base letter value, newly covered premiums, cross-words, and the leave that remains on the rack. A legal word can still be a weak move when it opens a triple-word lane for the next player.

Choosing an AI level

Every computer level generates legal moves from the same visible Wordmap word bank. Easy deliberately chooses from lower-scoring legal moves, Medium uses the middle range, Hard usually chooses among the top three, and Expert takes the highest-scoring move found. The labels describe selection policy, not human intelligence. Difficulty should be evaluated by observable move selection across several turns, not one lucky score. Easy samples the lower scoring legal range, Medium samples the middle, Hard chooses among the leading candidates, and Expert takes the highest scoring move found. Response delay changes pacing only.

Solo and two-player review

Solo play lets one player work through the bag and compare move choices. Pass-and-play hides the next rack behind a handoff screen. After a match, use the move log to compare premium use, exchanges, scoreless turns, and letters left on each rack. This is an independent implementation with an original premium layout and finite word bank, not an official board, dictionary, rating, or online service. For two-player review, record where each player exchanged, passed, used a premium, or kept costly tiles until the finish. Scores remain tied to Wordmap's original premium layout and finite word bank. They are not interchangeable with official scores, ratings, tournament rulings, or dictionaries.

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